# Using manuel segues with Swift Spritekit

**URL:** <https://forums.kodeco.com/t/using-manuel-segues-with-swift-spritekit/16798>\
**Category:** iOS\
**Created:** [July 1, 2016, 2:32pm UTC](https://forums.kodeco.com/t/using-manuel-segues-with-swift-spritekit/16798 "2016-07-01T14:32:07Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![lassethomsen](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/lassethomsen/32/36000_2.png) [@lassethomsen](https://forums.kodeco.com/u/lassethomsen)\
**Post date:** [July 1, 2016, 2:32pm UTC](https://forums.kodeco.com/t/using-manuel-segues-with-swift-spritekit/16798/1 "2016-07-01T14:32:07Z")

</div>

Hi Developers!  
I have a problem with my app, I’m working on. It features a SpriteKit Scene and some transitions to different scenes. However, from the main menu of the app, I’ve created a segue to a new viewController via Story Board.

My problem is, when I - in my sprite kit scenes, browse back to the main menu to trigger the Story Board scene my app crashes.

I can only use the Story Board segue if restart my App and triggers it from the main menu as the first thing.

Also, when I get back to my Sprite Kit Scene from the new viewController, I cannot use any of the nodes (as buttons) to make transitions to other sprite kit scenes.

I’ve tried to illustrate it here:

 ![](https://raywenderlich-com-v3-forums.s3.amazonaws.com/original/3X/3/6/36d91a037e95b698c2220005c4b60c418d109793.png)

Code for calling the segue:

```
func goto_achievements() {
    self.viewController?.performSegueWithIdentifier("achievements", sender: self)
}

```

Any help appreciated!
