# UDK: How are the "Mappable keys" raised

**URL:** <https://forums.kodeco.com/t/udk-how-are-the-mappable-keys-raised/39956>\
**Category:** 🙃 Off Topic\
**Created:** [March 3, 2018, 2:56am UTC](https://forums.kodeco.com/t/udk-how-are-the-mappable-keys-raised/39956 "2018-03-03T02:56:36Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![adamlevine](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/adamlevine/32/74368_2.png) [@adamlevine](https://forums.kodeco.com/u/adamlevine)\
**Post date:** [March 3, 2018, 2:56am UTC](https://forums.kodeco.com/t/udk-how-are-the-mappable-keys-raised/39956/1 "2018-03-03T02:56:36Z")

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Hi all  
So, would anyone know how the events of the keys pressed for UDK are lifted?

We would like to be able to use a new device other than the mouse, the keyboard…: In this case the Kinect.  
We have developed our API that allows the use of Kinect in C++.  
We have integrated it into UDK in UnrealScript, however we would like to be able to raise an event when we detect a gesture.  
So we would like to do the binding of our gestures with a UDK command and succeed in lifting our events that will execute the predefined commands.

Like what:  
Bindings = (Name = “BrasEnAvant”, Command = “StartFire | onrelease StopFire”);  
How to raise the event “BrasEnAvant”?

Thanks in advance
