# Trigonometry for Game Programming – SpriteKit and Swift Tutorial: Part 2/2 | Ray Wenderlich

**URL:** <https://forums.kodeco.com/t/trigonometry-for-game-programming-spritekit-and-swift-tutorial-part-2-2-ray-wenderlich/51935>\
**Category:** 🎓 Courses & Articles\
**Created:** [October 5, 2018, 1:35pm UTC](https://forums.kodeco.com/t/trigonometry-for-game-programming-spritekit-and-swift-tutorial-part-2-2-ray-wenderlich/51935 "2018-10-05T13:35:12Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![nicklockwood](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/nicklockwood/32/309_2.png) [@nicklockwood](https://forums.kodeco.com/u/nicklockwood)\
**Post date:** [October 5, 2018, 1:35pm UTC](https://forums.kodeco.com/t/trigonometry-for-game-programming-spritekit-and-swift-tutorial-part-2-2-ray-wenderlich/51935/1 "2018-10-05T13:35:12Z")

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Learn trigonometry for game programming using SpriteKit and Swift. You will learn the theory and then practice using trigonometry by making a space shooter game!

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This is a companion discussion topic for the original entry at [https://www.raywenderlich.com/90521/trigonometry-games-sprite-kit-swift-tutorial-part-2](https://www.raywenderlich.com/90521/trigonometry-games-sprite-kit-swift-tutorial-part-2)
