# touchesBegan not detecting touch after overlaySKScene in SCNView

**URL:** <https://forums.kodeco.com/t/touchesbegan-not-detecting-touch-after-overlayskscene-in-scnview/25658>\
**Category:** Swift\
**Created:** [January 28, 2017, 1:11pm UTC](https://forums.kodeco.com/t/touchesbegan-not-detecting-touch-after-overlayskscene-in-scnview/25658 "2017-01-28T13:11:18Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![cirrusbob](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/cirrusbob/32/81494_2.png) [@cirrusbob](https://forums.kodeco.com/u/cirrusbob)\
**Post date:** [January 28, 2017, 1:11pm UTC](https://forums.kodeco.com/t/touchesbegan-not-detecting-touch-after-overlayskscene-in-scnview/25658/1 "2017-01-28T13:11:18Z")

</div>

I’m trying to add a HUD to an SCNView using a SKScene. After overlaying the SKScene, the touchesBegan no longer detects any screen touches. Ultimatly I want to add a button to the overlay.

import UIKit  
import SceneKit  
import SpriteKit

class ViewController: UIViewController, SKSceneDelegate, SCNSceneRendererDelegate {

```
var screenView:SCNView!
var screenScene:SCNScene!
var button = SKSpriteNode(imageNamed:"button")

let overlayScene = SKScene(size: CGSize.init(width: 100, height: 100))

override func viewDidLoad() {
    super.viewDidLoad()
    setupScene()

}

func setupScene() {
    
    screenView = SCNView(frame: self.view.frame)
    self.view.addSubview(screenView)
    screenScene = SCNScene(named: "/art.scnassets/game.scn")

    screenView.delegate = self
    screenView.scene = screenScene
    screenView.allowsCameraControl = true
    screenView.showsStatistics = false
    
    screenView.overlaySKScene = overlayScene
    screenView.overlaySKScene!.delegate = self
    screenView.overlaySKScene!.anchorPoint = CGPoint(x: 0, y: 0)
    screenView.overlaySKScene!.isUserInteractionEnabled = true
    
    ///// make a button
    button.size = CGSize(width: 6, height: 6)
    button.anchorPoint = CGPoint(x: -13.3, y: -0.5)
    button.zPosition = 0
    overlayScene.addChild(button)
}

override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    print(NSDate())

```

// let touch = touches.first!  
// let location = touch.location(in: overlayScene)  
}

```
override var prefersStatusBarHidden : Bool { return true }

```

}

Any help is greatly appreciated!  
Thanks!

EDIT: changed screenView.overlaySKScene!.isUserInteractionEnabled = false

Now touches are detected!
