Try this thread:
tl;dr: the CatNode gets isPaused = true set somewhere along the way. Setting isPaused = false in the didMoveToScene method of CatNode.swift will fix it. (Later on also do that for catAwake and catCurl when you get to them).
Try this thread:
tl;dr: the CatNode gets isPaused = true set somewhere along the way. Setting isPaused = false in the didMoveToScene method of CatNode.swift will fix it. (Later on also do that for catAwake and catCurl when you get to them).