# Procedural Level Generation in Games Tutorial: Part 2 | Kodeco

**URL:** <https://forums.kodeco.com/t/procedural-level-generation-in-games-tutorial-part-2-kodeco/196289>\
**Category:** 🎓 Courses & Articles\
**Created:** [September 25, 2023, 11:48am UTC](https://forums.kodeco.com/t/procedural-level-generation-in-games-tutorial-part-2-kodeco/196289 "2023-09-25T11:48:49Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![devindazzle](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/devindazzle/32/78427_2.png) [@devindazzle](https://forums.kodeco.com/u/devindazzle)\
**Post date:** [September 25, 2023, 11:48am UTC](https://forums.kodeco.com/t/procedural-level-generation-in-games-tutorial-part-2-kodeco/196289/1 "2023-09-25T11:48:49Z")

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> This content was released on Oct 12 2013. The official support period is 6-months from this date.

A tutorial on procedural level generation using the Drunkard Walk algorithm.

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This is a companion discussion topic for the original entry at [https://www.kodeco.com/2636-procedural-level-generation-in-games-tutorial-part-2](https://www.kodeco.com/2636-procedural-level-generation-in-games-tutorial-part-2)
