# On-Demand Resources in iOS Tutorial

**URL:** <https://forums.kodeco.com/t/on-demand-resources-in-ios-tutorial/32258>\
**Category:** 🎓 Courses & Articles\
**Created:** [July 17, 2017, 1:01pm UTC](https://forums.kodeco.com/t/on-demand-resources-in-ios-tutorial/32258 "2017-07-17T13:01:17Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![jgoodwill](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/jgoodwill/32/108943_2.png) [@jgoodwill](https://forums.kodeco.com/u/jgoodwill)\
**Post date:** [July 17, 2017, 1:01pm UTC](https://forums.kodeco.com/t/on-demand-resources-in-ios-tutorial/32258/1 "2017-07-17T13:01:17Z")

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On-demand resources are a technique to reduce the initial download size of applications which rely on large assets for use. This is especially useful to games developers with large assets only required during certain stages of the game.

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 This is a companion discussion topic for the original entry at [https://www.raywenderlich.com/520-on-demand-resources-in-ios-tutorial](https://www.raywenderlich.com/520-on-demand-resources-in-ios-tutorial)

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**Author:** ![shogunkaramazov](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/shogunkaramazov/32/108826_2.png) [@shogunkaramazov](https://forums.kodeco.com/u/shogunkaramazov)\
**Post date:** [November 17, 2017, 4:47pm UTC](https://forums.kodeco.com/t/on-demand-resources-in-ios-tutorial/32258/2 "2017-11-17T16:47:07Z")

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This tutorial is more than six months old so questions are no longer supported at the moment for it. We will update it as soon as possible. Thank you! :]

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**Author:** ![shogunkaramazov](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/shogunkaramazov/32/108826_2.png) [@shogunkaramazov](https://forums.kodeco.com/u/shogunkaramazov)\
**Post date:** [November 17, 2017, 4:47pm UTC](https://forums.kodeco.com/t/on-demand-resources-in-ios-tutorial/32258/3 "2017-11-17T16:47:10Z")

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