# Object Pooling query

**URL:** <https://forums.kodeco.com/t/object-pooling-query/144549>\
**Category:** Game Tech\
**Created:** [July 20, 2021, 12:31am UTC](https://forums.kodeco.com/t/object-pooling-query/144549 "2021-07-20T00:31:13Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![koschei\_dev](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/koschei_dev/32/98248_2.png) [@koschei\_dev](https://forums.kodeco.com/u/koschei_dev)\
**Post date:** [July 20, 2021, 12:31am UTC](https://forums.kodeco.com/t/object-pooling-query/144549/1 "2021-07-20T00:31:13Z")

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Hello! As a new member to the forums it seems that creating a new topic in Official Tutorials is locked, so apologies this is the second best place to post it (and if this topic is moved or taken down, oh well).

I have a query relating to the ‘Object Pooling in Unity’ tutorial. I’ve been using this code in every Unity project for a couple of years and it works very well, but due to pooled objects being gotten by their ‘tags’, I end up creating 30+ tags and it gets very cluttered quite quickly.

Is there a way to edit the object pooling code to avoid or replace using tags?

Thanks.

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**Author:** ![system](https://s3.amazonaws.com/cdn.raywenderlich.com/community/forum-assets/noun-game-ghost-878668.png) [@system](https://forums.kodeco.com/u/system)\
**Post date:** [January 2, 2022, 4:31pm UTC](https://forums.kodeco.com/t/object-pooling-query/144549/2 "2022-01-02T16:31:52Z")

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Closed on January 2, 2022, 4:31pm UTC

This topic was automatically closed after 166 days. New replies are no longer allowed.
