# Normals from procedural MDLMesh for Raytracing

**URL:** <https://forums.kodeco.com/t/normals-from-procedural-mdlmesh-for-raytracing/134785>\
**Category:** Metal by Tutorials\
**Created:** [March 11, 2021, 2:26am UTC](https://forums.kodeco.com/t/normals-from-procedural-mdlmesh-for-raytracing/134785 "2021-03-11T02:26:23Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![caroline](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/caroline/32/111867_2.png) [@caroline](https://forums.kodeco.com/u/caroline)\
**Post date:** [March 15, 2021, 1:01am UTC](https://forums.kodeco.com/t/normals-from-procedural-mdlmesh-for-raytracing/134785/21 "2021-03-15T01:01:31Z")

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I was wrong to use float3 in the first place, so I think it works as intentioned. Warren says they may have slackened the rules. But that could always change. Float is definitely the way to go here.

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