# Making realistic flowing water with SceneKit, \[inside Xcode\]

**URL:** <https://forums.kodeco.com/t/making-realistic-flowing-water-with-scenekit-inside-xcode/29895>\
**Category:** 3D iOS Games by Tutorials\
**Created:** [May 19, 2017, 1:30pm UTC](https://forums.kodeco.com/t/making-realistic-flowing-water-with-scenekit-inside-xcode/29895 "2017-05-19T13:30:32Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![hacker\_link](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/hacker_link/32/67572_2.png) [@hacker\_link](https://forums.kodeco.com/u/hacker_link)\
**Post date:** [May 19, 2017, 1:30pm UTC](https://forums.kodeco.com/t/making-realistic-flowing-water-with-scenekit-inside-xcode/29895/1 "2017-05-19T13:30:32Z")

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I need to make/animate flowing water in with sceneKit inside Xcode, but i can’t come up with anything except a variation of the fire particle system [with some attributes changed {color to blue, birth rate up real high, etc}]. The only thing is, it doesn’t really of flow or look exactly like water!!! [You would think with how advanced SceneKit is, that they would have a built in water particle system], but any way. If using Unity is on your mind, you can forget it, the main things I don’t like about it is first you have to learn how to use it (takes a LONG time; believe me I am quite well versed in Blender, and it takes some real determination, and consistency to get it down-pat). I also don’t lie how you have to either put up with that weird splash screen before every app you use it with [which is a big “I’m am quite unprofessional” warning], or you have to fork out $100 just to get the dumb splash screen out of the way!!! Any way, does anyone have a work-around to this problem, or a way to create realistic flowing water with the existing particle systems?..You would think there would be a way to make your app with the **_free_** unity account but hack or just make it where the “made with unity” splash isn’t there, you know…

**_Any and all help is appreciated!_**

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**Author:** ![rohithv2312](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/rohithv2312/32/94610_2.png) [@rohithv2312](https://forums.kodeco.com/u/rohithv2312)\
**Post date:** [January 8, 2021, 1:41am UTC](https://forums.kodeco.com/t/making-realistic-flowing-water-with-scenekit-inside-xcode/29895/2 "2021-01-08T01:41:18Z")

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Hey, were you ever able to figure this out? I’m struggling with the same issue right now.
