# Loading a SKScene, but actions are not working

**URL:** <https://forums.kodeco.com/t/loading-a-skscene-but-actions-are-not-working/48608>\
**Category:** Swift\
**Created:** [September 8, 2018, 6:52pm UTC](https://forums.kodeco.com/t/loading-a-skscene-but-actions-are-not-working/48608 "2018-09-08T18:52:20Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![sgerrard](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/sgerrard/32/93812_2.png) [@sgerrard](https://forums.kodeco.com/u/sgerrard)\
**Post date:** [September 9, 2018, 7:17am UTC](https://forums.kodeco.com/t/loading-a-skscene-but-actions-are-not-working/48608/4 "2018-09-09T07:17:45Z")

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In case you are wondering, a similar issue, with a reference node instead of a copied node, came up in the 2D iOS Tutorial forum:

> [@Unable to swing the cat's tail like a boss (Chapter 7)](https://forums.kodeco.com/t/unable-to-swing-the-cats-tail-like-a-boss-chapter-7/35451):
>
> Hi, Following the instructions up to page 179 in the latest pdf, when I deploy CatNap to either a simulator or to my iPad, the animation for swinging the cat’s tail doesn’t seem to be triggered. I have noticed the following, which may be relevant: The cat’s tail does swing when I press animate in the Cat.sks action editor. The cat’s tail does not swing when I press animation in GameScene.sks editor. Changing the startup up scene to Cat.sks shows the swing action as expected. The provided “fi…

No one can explain why, but referenced nodes, and now copied nodes, seem to default to isPaused being true. Rather than battling it, it is easier to just set them to not paused when loading them.

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_[View the full topic](https://forums.kodeco.com/t/loading-a-skscene-but-actions-are-not-working/48608)._
