# Introduction to Component Based Architecture in Games | Kodeco, the new raywenderlich.com

**URL:** <https://forums.kodeco.com/t/introduction-to-component-based-architecture-in-games-kodeco-the-new-raywenderlich-com/182818>\
**Category:** 🎓 Courses & Articles\
**Created:** [January 16, 2023, 7:42pm UTC](https://forums.kodeco.com/t/introduction-to-component-based-architecture-in-games-kodeco-the-new-raywenderlich-com/182818 "2023-01-16T19:42:39Z")\
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**Author:** ![rwenderlich](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/rwenderlich/32/108604_2.png) [@rwenderlich](https://forums.kodeco.com/u/rwenderlich)\
**Post date:** [January 16, 2023, 7:42pm UTC](https://forums.kodeco.com/t/introduction-to-component-based-architecture-in-games-kodeco-the-new-raywenderlich-com/182818/1 "2023-01-16T19:42:39Z")

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This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer. When you’re making a game, you need to create objects to represent the entities in your games – like monsters, the player, bullets, and so on. When you first get started, you might think the most logical thing is […]

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This is a companion discussion topic for the original entry at [https://www.kodeco.com/2806-introduction-to-component-based-architecture-in-games](https://www.kodeco.com/2806-introduction-to-component-based-architecture-in-games)
