# How to put a Unity project in an iOS project?

**URL:** <https://forums.kodeco.com/t/how-to-put-a-unity-project-in-an-ios-project/32263>\
**Category:** Game Tech\
**Created:** [July 17, 2017, 3:55pm UTC](https://forums.kodeco.com/t/how-to-put-a-unity-project-in-an-ios-project/32263 "2017-07-17T15:55:56Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![fdegiovanni](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/fdegiovanni/32/69809_2.png) [@fdegiovanni](https://forums.kodeco.com/u/fdegiovanni)\
**Post date:** [July 17, 2017, 3:55pm UTC](https://forums.kodeco.com/t/how-to-put-a-unity-project-in-an-ios-project/32263/1 "2017-07-17T15:55:57Z")

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[EN]  
I do not know if this is the right forum.

My goal is to add a simple augmented reality game made in Unity and the Vuforia SDK in an iOS application made with Swift.

Thanks in advance.

[ES]  
No se si este es el foro adecuado. Mi objetivo es agregar un simple juego de realidad aumentada realizado en Unity y el SDK de Vuforia en una aplicacion para iOS realizada con Swift. Gracias por adelantado.

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**Author:** ![liamnichols](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/liamnichols/32/97664_2.png) [@liamnichols](https://forums.kodeco.com/u/liamnichols)\
**Post date:** [July 23, 2017, 4:10pm UTC](https://forums.kodeco.com/t/how-to-put-a-unity-project-in-an-ios-project/32263/2 "2017-07-23T16:10:52Z")

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Hi @fdegiovanni and thanks for your first topic on the forums 🙂.

I’ve not worked with Unity or Vuforia myself before however I did come across this once: [GitHub - yshrkt/VuforiaSampleSwift: Vuforia sample code with SceneKit using Swift](https://github.com/yshrkt/VuforiaSampleSwift).

We also offer a fairly detailed Unity 3D tutorial that describes the process of integrating and deploying via Xcode although it may be a little outdated now: [https://www.raywenderlich.com/25205/beginning-unity-3d-for-ios-part-13](https://www.raywenderlich.com/25205/beginning-unity-3d-for-ios-part-13).

Hopefully something there might be able to help you but let us know if you have any more issues 👍

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**Author:** ![bcbroom](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/bcbroom/32/110291_2.png) [@bcbroom](https://forums.kodeco.com/u/bcbroom)\
**Post date:** [August 1, 2017, 6:23pm UTC](https://forums.kodeco.com/t/how-to-put-a-unity-project-in-an-ios-project/32263/3 "2017-08-01T18:23:25Z")

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There is a section of Unity’s docs that talk about it - [Unity - Manual: Getting started with iOS](https://docs.unity3d.com/Manual/iphone-GettingStarted.html)

The gist is that there is a “Build Target” setting in the project, which makes an Xcode project. There are some basics tweaks you can make at this level, and then build/run/test as you normally would.
