# GLKit Tutorial for iOS: Getting started with OpenGL ES

**URL:** <https://forums.kodeco.com/t/glkit-tutorial-for-ios-getting-started-with-opengl-es/45786>\
**Category:** 🎓 Courses & Articles\
**Created:** [August 10, 2018, 4:49pm UTC](https://forums.kodeco.com/t/glkit-tutorial-for-ios-getting-started-with-opengl-es/45786 "2018-08-10T16:49:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![airjordan12345](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/airjordan12345/32/93546_2.png) [@airjordan12345](https://forums.kodeco.com/u/airjordan12345)\
**Post date:** [August 10, 2018, 4:49pm UTC](https://forums.kodeco.com/t/glkit-tutorial-for-ios-getting-started-with-opengl-es/45786/1 "2018-08-10T16:49:41Z")

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Learn how to use OpenGL ES in iOS in this GLKit tutorial. You'll go from fresh project to spinning cube rendered using OpenGL and learn all the theory along the way!

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This is a companion discussion topic for the original entry at [https://www.raywenderlich.com/192063/glkit-tutorial-for-ios-getting-started-with-opengl-es](https://www.raywenderlich.com/192063/glkit-tutorial-for-ios-getting-started-with-opengl-es)
