# Creating Interactive Grass in Unreal Engine 4

**URL:** <https://forums.kodeco.com/t/creating-interactive-grass-in-unreal-engine-4/67728>\
**Category:** 🙃 Off Topic\
**Created:** [April 15, 2019, 6:59pm UTC](https://forums.kodeco.com/t/creating-interactive-grass-in-unreal-engine-4/67728 "2019-04-15T18:59:05Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![abeysaurus](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/abeysaurus/32/81841_2.png) [@abeysaurus](https://forums.kodeco.com/u/abeysaurus)\
**Post date:** [April 15, 2019, 6:59pm UTC](https://forums.kodeco.com/t/creating-interactive-grass-in-unreal-engine-4/67728/1 "2019-04-15T18:59:05Z")

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Hey there, was wondering if anyone was able to get this to work with Custom pivots stored in a 2nd UV channel. At the moment, the Vector Field texture only warps the verts and stretches it, I’m trying to get each submesh (pivot painter) to rotate

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**Author:** ![shogunkaramazov](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/shogunkaramazov/32/108826_2.png) [@shogunkaramazov](https://forums.kodeco.com/u/shogunkaramazov)\
**Post date:** [April 30, 2019, 7:51am UTC](https://forums.kodeco.com/t/creating-interactive-grass-in-unreal-engine-4/67728/2 "2019-04-30T07:51:58Z")

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@abeysaurus Do you still have issues with this?

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**Author:** ![abeysaurus](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/abeysaurus/32/81841_2.png) [@abeysaurus](https://forums.kodeco.com/u/abeysaurus)\
**Post date:** [April 30, 2019, 8:18am UTC](https://forums.kodeco.com/t/creating-interactive-grass-in-unreal-engine-4/67728/3 "2019-04-30T08:18:29Z")

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Hey there  
Yeah, I cannot get the correct rotation of the sub mesh. The tutorial shows a method that rotates the top of the mesh, hence warping the mesh. I have pivot data for each submesh stored in a texture.

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**Author:** ![abeysaurus](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/abeysaurus/32/81841_2.png) [@abeysaurus](https://forums.kodeco.com/u/abeysaurus)\
**Post date:** [October 14, 2019, 12:00pm UTC](https://forums.kodeco.com/t/creating-interactive-grass-in-unreal-engine-4/67728/4 "2019-10-14T12:00:07Z")

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I can share my shader graph with more details on how I was trying to set it up

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**Author:** ![dannyjp98](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/dannyjp98/32/92427_2.png) [@dannyjp98](https://forums.kodeco.com/u/dannyjp98)\
**Post date:** [September 17, 2020, 4:39am UTC](https://forums.kodeco.com/t/creating-interactive-grass-in-unreal-engine-4/67728/5 "2020-09-17T04:39:53Z")

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Hey, have you found the solution to this yet? I have the exact same issue as you and have been stumped for the past week trying to figure out the solution.
