# Create Your Own Level Editor: Part 2/3 | Ray Wenderlich

**URL:** <https://forums.kodeco.com/t/create-your-own-level-editor-part-2-3-ray-wenderlich/46613>\
**Category:** 🎓 Courses & Articles\
**Created:** [August 18, 2018, 6:47pm UTC](https://forums.kodeco.com/t/create-your-own-level-editor-part-2-3-ray-wenderlich/46613 "2018-08-18T18:47:43Z")\
**Posts on this page:** 1\
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**Author:** ![gebirgsbaerbel](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/gebirgsbaerbel/32/87517_2.png) [@gebirgsbaerbel](https://forums.kodeco.com/u/gebirgsbaerbel)\
**Post date:** [August 18, 2018, 6:47pm UTC](https://forums.kodeco.com/t/create-your-own-level-editor-part-2-3-ray-wenderlich/46613/1 "2018-08-18T18:47:43Z")

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In this second part of the tutorial, you will implement a portion of the editing capabilities of your level editor. You’ll work through adding popup menus, dynamically positioning and sizing your objects on screen, and much more.

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This is a companion discussion topic for the original entry at [https://www.raywenderlich.com/30270/create-your-own-level-editor-part-2](https://www.raywenderlich.com/30270/create-your-own-level-editor-part-2)
