# Core Graphics Tutorial Part 1: Getting Started | Ray Wenderlich

**URL:** <https://forums.kodeco.com/t/core-graphics-tutorial-part-1-getting-started-ray-wenderlich/49453>\
**Category:** 🎓 Courses & Articles\
**Created:** [September 14, 2018, 8:02am UTC](https://forums.kodeco.com/t/core-graphics-tutorial-part-1-getting-started-ray-wenderlich/49453 "2018-09-14T08:02:59Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![haawa](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/haawa/32/97362_2.png) [@haawa](https://forums.kodeco.com/u/haawa)\
**Post date:** [September 14, 2018, 8:02am UTC](https://forums.kodeco.com/t/core-graphics-tutorial-part-1-getting-started-ray-wenderlich/49453/1 "2018-09-14T08:02:59Z")

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In this first part of our Core Graphics tutorial, you’ll learn about using Core Graphics to design pixel-perfect views and how to use Xcode’s interactive storyboards.

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This is a companion discussion topic for the original entry at [https://www.raywenderlich.com/162315/core-graphics-tutorial-part-1-getting-started](https://www.raywenderlich.com/162315/core-graphics-tutorial-part-1-getting-started)
