# Cocos2d-x Interviewed me about Pro Strategy Football!

**URL:** <https://forums.kodeco.com/t/cocos2d-x-interviewed-me-about-pro-strategy-football/14828>\
**Category:** 📱 App Announcements\
**Created:** [May 13, 2016, 10:45pm UTC](https://forums.kodeco.com/t/cocos2d-x-interviewed-me-about-pro-strategy-football/14828 "2016-05-13T22:45:16Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![dogwalker](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/dogwalker/32/32561_2.png) [@dogwalker](https://forums.kodeco.com/u/dogwalker)\
**Post date:** [May 13, 2016, 10:45pm UTC](https://forums.kodeco.com/t/cocos2d-x-interviewed-me-about-pro-strategy-football/14828/1 "2016-05-13T22:45:16Z")

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I created the first version of Pro Strategy Football almost five years ago, using tutorials from Rey’s site. That version was in Objective C and used cocos2d. Last year, I rewrote it in C++ and switched to cocos2d-x. As a result, my game now runs on iOS and Android, and I’ve submitted it to be Greenlit for Steam (it runs great on Windows!). Once I’m greenlit, I’ll create a Mac version, too.

Adding tons of features this year, but the big thing is that Rey’s site and cocos2d-x made it all possible.

Check out the interview here, where I discuss the game’s beginnings, which were way back in 92 with Coach Tom Landry.

> **[Announcements](https://discuss.cocos2d-x.org/c/announcements/15)**
>
> Cocos Official Forums
