# Client-Server or P2P?

**URL:** <https://forums.kodeco.com/t/client-server-or-p2p/158014>\
**Category:** 2D iOS & tvOS Games by Tutorials\
**Created:** [November 19, 2021, 11:24am UTC](https://forums.kodeco.com/t/client-server-or-p2p/158014 "2021-11-19T11:24:32Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![oberjarl](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/oberjarl/32/102075_2.png) [@oberjarl](https://forums.kodeco.com/u/oberjarl)\
**Post date:** [November 19, 2021, 11:24am UTC](https://forums.kodeco.com/t/client-server-or-p2p/158014/1 "2021-11-19T11:24:32Z")

</div>

Hello dear users. I need to help about my game. I am developing 1vs1 game with Swift Spritekit. I want to use GameKit but I can’t decide my online game architecture(P2P or Server-Client). Actually I don’t have enough knowledge about both. I am a new developer. Is there anyone to help ?

Thanks a lot .

---

<div class="post-metadata">

**Author:** ![system](https://s3.amazonaws.com/cdn.raywenderlich.com/community/forum-assets/noun-game-ghost-878668.png) [@system](https://forums.kodeco.com/u/system)\
**Post date:** [May 5, 2022, 3:24am UTC](https://forums.kodeco.com/t/client-server-or-p2p/158014/2 "2022-05-05T03:24:56Z")

</div>

This topic was automatically closed after 166 days. New replies are no longer allowed.
