# Chapter 2: Asset catalogs - issue with background color

**URL:** <https://forums.kodeco.com/t/chapter-2-asset-catalogs-issue-with-background-color/22582>\
**Category:** 3D iOS Games by Tutorials\
**Created:** [November 12, 2016, 9:12am UTC](https://forums.kodeco.com/t/chapter-2-asset-catalogs-issue-with-background-color/22582 "2016-11-12T09:12:20Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![ilmaros](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/ilmaros/32/81494_2.png) [@ilmaros](https://forums.kodeco.com/u/ilmaros)\
**Post date:** [November 12, 2016, 9:56am UTC](https://forums.kodeco.com/t/chapter-2-asset-catalogs-issue-with-background-color/22582/2 "2016-11-12T09:56:34Z")

</div>

I’ve found related topic in this forum, but I actually don’t get it, how to fix this problem!

> [@Error in latest book? (Chapter 2: Nodes) not same in xCode](https://forums.kodeco.com/t/error-in-latest-book-chapter-2-nodes-not-same-in-xcode/21193):
>
> Hi I am just going through the swift 3 book which I bought a couple of days ago and one thing that is not the same in the book is on page 42. In the book, clicking GeometryFighter.scnassets should bring up a panel showing Settings and iOS Image Settings but on my latest Xcode clicking the GeometryFighter.scnassets folder in Xcode does nothing, no updating of the screen and the last viewed file is still shown. I can click the images in Textures and see the interface update to show the image but…

To get the result like it is in book, I putted images in Assets.xcassets/Texture folder +  
changed the method setupScene() to:

```
func setupScene() {
    ...
    scnScene.background.contents = "Textures/Background_Diffuse.png"
}

```

 ![](https://raywenderlich-com-v3-forums.s3.amazonaws.com/original/3X/d/b/db52c50e0091da0d99ec445a72d9ec421d373a0b.png)

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