# Chap 7 : Exit animation - Walk instead of running

**URL:** <https://forums.kodeco.com/t/chap-7-exit-animation-walk-instead-of-running/45872>\
**Category:** Beat ’Em Up Starter Kit - Unity\
**Created:** [August 12, 2018, 3:20pm UTC](https://forums.kodeco.com/t/chap-7-exit-animation-walk-instead-of-running/45872 "2018-08-12T15:20:21Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![keizaal](https://s3.amazonaws.com/cdn.raywenderlich.com/community/forum-assets/noun-game-ghost-878668.png) [@keizaal](https://forums.kodeco.com/u/keizaal)\
**Post date:** [August 12, 2018, 3:20pm UTC](https://forums.kodeco.com/t/chap-7-exit-animation-walk-instead-of-running/45872/1 "2018-08-12T15:20:21Z")

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Hi everyone,

I was working on chapter 7, on the exit animation (p.284-287) and I can’t figure out why the running animation does not want to play. Instead, I have the hero who starts walking very quickly towards the exit. I tried to re-read the code, to compare it with the one provided but I do not see where the error is. And I don’t want to copy the scripts provided because I filled mine with a lot of comments to help me better understand it quickly in the future.

I am completely lost. Can someone help me or find a solution? Thank you in advance.

Keizaal

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**Author:** ![shogunkaramazov](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/shogunkaramazov/32/108826_2.png) [@shogunkaramazov](https://forums.kodeco.com/u/shogunkaramazov)\
**Post date:** [September 1, 2018, 3:12am UTC](https://forums.kodeco.com/t/chap-7-exit-animation-walk-instead-of-running/45872/2 "2018-09-01T03:12:15Z")

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@nathansimbahan Can you please help with this when you get a chance? Thank you - much appreciated! :]

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**Author:** ![nathansimbahan](https://assets.chunter.kodeco.com/user_avatar/forums.kodeco.com/nathansimbahan/32/91404_2.png) [@nathansimbahan](https://forums.kodeco.com/u/nathansimbahan)\
**Post date:** [September 11, 2018, 3:16pm UTC](https://forums.kodeco.com/t/chap-7-exit-animation-walk-instead-of-running/45872/3 "2018-09-11T15:16:59Z")

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Hey @keizaal,  
Sorry about the late reply.

Can you send a screenshot of the Animator Window for the hero? It is possible that the animator is not transitioning correctly to the run animation but the hero code is at a running state hence the brisk walk.
